![]() The tank can use Threaten and Taunt to maintain aggro until a mage can cast Force Field on the tank.This greatly reduces the chance of the character being hit by the Revenant's melee attacks. A character's defense can be easily raised past 100 with Heroic Defense and Glyph of Warding combined. This is most viable if the party has a tanky character and good support capability from the others. Classic tanking: A tank maintains aggro while the other party members whittle down the Revenant's health. ![]() The party can then return at leisure and deal with the Revenant alone. It might be a good idea to cast Force Field or Paralyze on the Revenant after they spawn and flee the battle area, while luring the skeletons away and dealing with them in a separate location. Certain Revenants spawn with skeleton allies.Pets summoned by Ranger abilities or Animate Dead are also useful as expendable tanks.help the party sustain more damage and should prove useful when the character being attacked cannot use a potion. Healing spells in general - Heal, Lifeward, Group Heal, etc.Other talents ( Below the Belt) or spells ( Weakness) that incur a movement rate penalty can also help with this. Pinning Shot helps greatly when a character needs to outrun the Revenant, as the -50% movement rate penalty from this attack cannot be resisted.Force Field can neutralize the Revenant, or protect an ally from immediate danger, for a time.Similar result can be achieved with Petrify. Cone of Cold can freeze a Revenant for a few seconds, even though it does no damage to them.This is especially useful early in the game when the party's damage output is still generally low. Telekinetic Weapons, Sunder Armor, Shattering Blows, and Shattering Shot help counter Revenants' high armor rating, making them more vulnerable to physical damage.Mark of Death makes them more vulnerable to damage in general (+20% damage taken). Vulnerability Hex and Affliction Hex make them more vulnerable to elemental damage.Misdirection Hex greatly diminishes their melee combat power.Curse of Mortality inflicts damage over time and negates their natural health regeneration.Glyph of Paralysis or Paralyze can paralyze the Revenant for a few seconds.Can be combined with Glyph of Warding to great effect. Heroic Defense also increases a character's defense rating.Glyph of Warding increases affected characters' defense by 30, which translates into a direct -30% to the Revenant's chance to land a melee attack.The majority of revenants encountered in the game are undead. Gaxkang is both undead and demon but is not immune to cold or nature damage. They are all immune to cold damage (except Gaxkang). The other type is considered demon, and thus has +50% fire resistance and +5% spirit resistance. One type is considered undead, and thus has +75% cold resistance, -25% fire resistance, and 100% nature resistance. There are actually two "subtypes" of revenants in the game. The Hex spells are quite effective against Revenants, as these spells can only be resisted by spell resistance. They are immune to sleep and fear, and the Boss-ranked ones cannot be shattered. They can be frozen, slowed, paralyzed, knocked back, but cannot be knocked down. Most of the Revenants encountered in the game are Boss- ranked (see The Black Vials for more information), while the one in Redcliffe Castle is an Elite.Īside from a high armor rating (directly mitigating physical damage taken), they are immune to cold damage and have high mental and physical resistances. As such, they are very powerful in melee combat and require careful planning to defeat. Regardless of how you initiate the quest, you'll need to speak with Hawen eventually.Revenants are spirits of desire or pride that possess a warrior's remains, and thus they appear as heavily armored undead knights. This small village hosts a number of other side quests, so it's worth checking out. ![]() The Dalish Encampment is situated toward the southern stretch of the Exalted Plains, on the south side of a stream. The simplest way to initiate 'Scattered Glyphs' is to bump into one of the titular glyphs all on your own, but the easiest way, and thus the more likely, is to speak with Keeper Hawen at the Dalish Encampment here at the Exalted Plains. Since the game doesn't expressly state its acts, just note that this will occur after the discovery of Skyhold and once that second batch of regions becomes available at the war table. ![]() First, you must reach Dragon Age: Inquisition's second act, at which point the Exalted Plains zone will be unlocked. There are a handful of things that need to be taken care of prior to unlocking 'God of Secrets'. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |